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Pulsar lost colony take over ship
Pulsar lost colony take over ship











Tweaks to join, create and continue game menus Ships will now handle differently based on type / mass Major balance changes to ships, turrets, chaos, etc Small tweaks to ship armor effectiveness Hosts can now name the game and their ship two separate things, this allows two games to have the same ship name without any unexpected issues Optional Iron Man mode added that will delete your save file upon ship death You can now zoom in while operating a turret by pressing left ctrl

pulsar lost colony take over ship

Ships now have inherent qualities based on their type New Ship: The Colonial Union Roland-Class starship is now available! We couldn’t do this game without our great community! Thanks again for all of the bug reports and feedback that you have been sending in.

pulsar lost colony take over ship

Keep in mind the AI still has a ton of work to do before we are happy with it. We focused on improving the two biggest complaints which were Pilots not lining up and engineers preventing shields being lowered. We were planning on having a nice number of AI improvements to this build but we lost a bit of time assembling a new trailer for the game. We will be working on making this system stable and functional over the next few updates! As usual, any feedback or bug reports are greatly appreciated. This will cause your active save file to be deleted upon ship destruction. We’ve also changed the save file format, since we are now going to be adding more content to the game, this will inherently change how galaxies are generated, we are hoping the new format will keep a much data as possible pertaining to your ship and crew while leaving the galaxy room to grow and change when new versions are released.Ī new optional game mode has been added: Ironman mode. We still have a ton of plans to help bring a nice bit of challenge to the game and help its pace, but we hope the changes we’ve made are beginning to go in the right direction. We took some early steps to correct this issues by having stronger enemies, and slowing ship progression by having ships drop weaker / less loot at the beginning. We took some time to sit down and actually play the game for fun (not testing) these past few weeks and we came to the same conclusion a lot of you came to as well, the game is far too easy.

pulsar lost colony take over ship

Games names are now separated from ship names, pretty straight forward. We’ve added an inherent ship qualities system to the game, we think this will be a really useful way to not only differentiate all of the ships we plan to have, but also help balance them. Roland-Class Starship! You can see some footage of what it looks like in Devlog 58. So first off there is a new ship to fly! The C.U. Today we are releasing Beta 1! To clarify: Beta is where the majority of PULSAR’s content will be added, systems and mechanics we didn’t consider to be “core” will also be added, and all of the game’s current systems will continue to be improved as development continues! Hope that’s clear, we’ll be happy to answer any questions about why we are going this route if there are any!













Pulsar lost colony take over ship